Stellaris autocannon. . Stellaris autocannon

 
Stellaris autocannon  Basically I have 1 destroyer type to screen my battleships and another for the cruisers

8 “Gemini” - when you click Science Ship Automation - we have added the ability to enable or disable the modules. The larger the slot of the weapon, the higher the range and total damage over time, and. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. Click it and it will create a new sector that also incorporates all inhabited bodies within four jumps I believe. Ditch the Tachyon lance unless you're going up against Prethoryn. . Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. This modifier is lost if they turn hostile to you for any reason. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. May 15, 2016 9. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. If you are going to put something in the other slot, make it an Autocannon since that. ) are good against armor but bad against shields. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. . Metaslaves, probably. Colossus Project ascension perk. Company Discord:It Out!YouTube: Steam. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. HFY Field Marshal. The autocannon is quite nice, but power hungry. Frigates are an advanced version. At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. The autocannon is one of several ship weapons available for militarized spaceships. The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Rail guns get through the shields faster and can help the missiles deal with the armour as well. ~85. Yes I'm actually talking about the gun called "autocannon". 6 combat rebalance update. Sorry it might have been confusing me opening up talking about PD vs Flak and then switching to Flak vs Autocannon. I'd personally consider it one of the best weapons for its slot, honestly. Members Online. Consumes power. Its mostly a. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. Mar 10, 2023;As for the "best" corvette build- early game it doesn't matter. Legacy Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Fleets ranging to 30k where made 70, while the rest of my fleets where put too either just 5 or 7. This. Lasers are usefull to unlock Tachyon lancers. Lets dive in!Grab your Paradox discoun. If the enemy is faster, then they cannot. Advanced shields require Strategic Resource to make. By James. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. Portal Generator - T sized legendary. Steam Workshop: Stellaris. 来自群星中文维基. Stellaris > General Discussions > Topic Details. PD/whirlwind corvettes should be given disrupters ideally. 0 unless otherwise noted. 3. If M,. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It also increases the amount of attachments an army can have to 3, and the max armies per. 3. Reply. Jump to latest Follow Reply. Jul 7, 2021. Originally posted by Nightmyre: Ownership shifts at the end of the war. Highlights include: - Psionic weapons. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". All disrupters. Stellaris Wiki Active Wikis. Automated Dreadnought question. 17. Early game you could try and roll for Autocannon weapons research which makes your corvettes better against other corvettes but real short range to fire. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. json. You definitely need something to tank, due to minimum range and firing arc. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. Also you can get a damage boost against it from curator enclave. Always make your own if you can help it. Run Tachyon Lance, 3. If you tech up missiles, throw an autocannon with em. From my understanding, Autocannons have a higher fire rate than Mass Drivers and the larger version ignore armor instead of having anti-shield capabilities (though they have no penalties against them). #1. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). 3. the Autocannon will have more use again. For example, when you scan the scraps of a battle, you get ~10% towards something you don't have. Hello again! This week’s topic is the combat rebalancing planned for the Stellaris 3. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. Nanite Autocannon - A unique version of the Autocannon that is a tier above the Stormfire Autocannon. Most of your damage output is coming from that Torpedo anyways. Huh, I thought xenophobes couldn’t slug up at all. In Stellaris, these weapons are effective against different defenses depending on the exact weapons you use. 8 "Gemini" update and the Galactic Paragons expansion. Stellaris Wiki Active Wikis. 6, that raw firepower is insane. paradoxwikis. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They have good tracking and the highest DPS of small slot weapons but low range. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. g. For M, S and. I have a choice of either taking the Railgun or Autocannon tech branches. 3; 2; Reactions:Questions-Comments about Flak, PD, and Autocannon from the wiki. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Torpedo corvettes with autocannon. Jump to latest Follow Reply. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. A place to share content, ask questions and/or talk about the 4X grand strategy…Hi all! We're happy to announce the release of the 3. 8. Or with. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. This might eliminate ship clutter and allow the fleets to engage easier. Adaptive helps you grow faster on colonies too. 4 Stellaris Tech Id List – F to I. I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. Devastator torp + autocannon/disrupter. To open the console, press ~ and then enter “research_technology (technology_id_here. )”. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Tall Tales, a Tall France mini-AAR #blacklivesmatter. Council. Make them significantly better if we're meant to have a limited quantity. It lacks the bonus to hull damage lasers have. 8 Patch Notes & Stellaris Galactic Paragons DLC Patch Notes. Nanite Autocannon and Flak. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…So we know that spiritualists have priests instead of culture workers and megacorps have managers. 6 the carrier segment and autocannon segment are worth their value, and it doesnt drop Arc damage since it was always standalone anyway. Go to Stellaris r/Stellaris. login | language. However, when it comes to culture workers replacements, they don't replace all culture workers but just those from. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. 28. 9. Report. An empire is only as strong as its weakest link. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. So close to uninstall what a sad. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. Sustaining a large fleet incurs a lot of upkeep, slowing down your economic growth in other respects. That doesn't answer the question for. I posted a bug report on the Stellaris forums. Honestly, I don't even bother with mass drivers at all. Both have bonuses to hull, and your DPS is decent. - Biological weapons and armors. You will want to have a pretty substantial fleet in this system, and generally use it as your main anchor. Sending in a Demolitions Team using an Army. Patch 3. Well. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. That’s the only way fleet power will be 100% accurate. znihilist. 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Gauss do more DPH and have less penalty hitting armour. 302 votes, 29 comments. Betrix5068 • 9 mo. 99 DPS. Trait (scientist) ID. If I had a corvette with a picket comp, one autocannon, and two plasma launchers, would it choose to stay at 40 range, leaving the autocannon cold until something came into range? If I had a destroyer with two medium mass drivers and two small disruptors, which range would it choose to go to, 30, 75, or something. Massive damage at close range. 126 ratings. - Nanite weapons and armors. Core Cracking. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. kinetic are outgunned my kinetic artillery. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. Stellaris官方英文wiki;1. Dark Matter Drawing. These IDs are intended for use with the “research_technology” console command. In this test we had 32 Destroyers going up against 64 Corvettes. While autocannon is strong one in early fights it's quickly became obsolete. Its mostly a. " In Stellaris there is only ship design and fleet management. 8. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. ~85. Cruisers let me up my game on missiles. VisthaKai. )Galactic Paragons Expansion Features. Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. 2. 392K subscribers in the Stellaris community. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. Autocannon. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner)Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Defenses should be 1 shield, 2 armor with advanced afterburners. startledastarte • 7 mo. You can check out the full list of patch notes from Galactic Paragons and 3. The Firerate decrease is against such Fleets. Everything is glorious. General Damage is best done bye Gauss Cannons. April 22, 2019 Travis Scoundrel 0. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. My Stellaris mods on Steam Workshop: Stellaris Music Expansion Pack - Over 104 minutes of new. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. 0 was never released to the public instead making patch 3. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. Kinetic Artillery is the best Large kinetic weapon period. 3 "Gemini" Patch is now available for download. Corvettes are shields, and then split between torpedo boats and kinetics. - Elysium host worlds will now properly prefer farmers when set to refinery. Two autocannos and a plasma makes them quite good. 17. So if most of you're weapons on a ship are 95%, it's not worth putting 2 auxiliary fire control. Enter Undead Hive Dragons, and 100k fleet power in only 30 years. . 1. Complex77 • Maintenance Drone • 4 yr. Stellaris Wiki Active Wikis. Or perhaps something like "choose which tech you want to research at most, and your scientist will choose each tech required for that (or. Click however many you want, or the Transfer All button. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. Is it a per-auto cannon penalty or entire mech? ie Blackjack with twin AC/2's, fire left arm only turn 1, does right arm AC/2 get re-fire penalty in turn 2? I would assume that. A place to share content, ask questions and/or talk about the 4X grand strategy…There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. It was created by user Turanar, and is being kept up. -Corvette : stormfire autocannon/torpedo -Destroyer : 1 Kinetic arty/1 flak cannon/1 point defense laser -Cruiser : 2. Go to Stellaris r/Stellaris. 7. Most warfare is settled through space combat. However. Retrofit defense platforms. Lets dive in!GRAB yo. Corvettes is a very solid unit with its high evasion. 5. 6 added a fleet combat rebalance and ascension path rework plus a new. Stellaris has released a new update, hotfix 3. Science Ship Automation. Stellaris. Stellaris Mods Used: Extra Ship Components 3. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Titans. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. More Help. It's another herculean effort from the team that we hope you will enjoy! "STELLARIS 3. Sectors can change depending on systems gained. - Biological weapons and armors. The most basic use for them is the planetary building, the Nanite Transmuter. Autocannons work well in combination with Torpedoes in particular, no matter how the enemy ships are built. Sectors can change depending on systems gained. (×1. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. A searchable list of all technology codes from Stellaris. Nanite Autocannon Technology;Cheaper Alloys cost than armor. 1; Reactions:Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. (Note: patch 3. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). . tech_mine_dark_matter. The Disruptor and Autocannon do pair decently with the torp. For M, S and L slots separately. Legacy Wikis. I usually run 2x autocannon and 1x plasma on my corvettes. Basically I have 1 destroyer type to screen my battleships and another for the cruisers. ago. Stellaris Real-time strategy Strategy video game Gaming. Also,. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. Stellaris Real-time strategy Strategy video game Gaming. I certainly remember that being the case, it’s why I stopped playing xenophobes in. Medium. 0 “Orion”. 4. by eskanonen. Here are the complete notes for Stellaris 3. Roughly, my ratio has been 1-2-4-8. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. Inadequis. März 2018 um 15:23 It's not the accuracy thats the issue, it's the terrible damage small weapons in general output. For sure I'm doing something wrong but for me it's just impossible. , Autocannons: 10% progress; Physics Research: 20 points, etc, and the progress & poimts applied, to what & where are the completed Autocannons deployed, and to which field of Physics is the completed Research appied, and how can it be verified by the player? I searched the wiki for the answers to. I got droids and now synths in a Fanatic Egalitarian empire. Finally, in terms of battle, stellaris is not very punishing. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan,. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. Go to Stellaris r/Stellaris. phase distruptors suck big time. If your shields and armor can take it, good. I see the stats and sometimes I think railgun is better than autocannon or that basic laser is better than plasma launchers. 3 patch notes, the latest Stellaris Gemini update brings a long list changes and gameplay improvements. Youre also forgetting a major point, ship disengagement. 5 Stellaris Tech Id List – J to P. . 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. 5x), it seems really hard to choose an M railgun over 2x S autocannons on anything that isn't a dedicated artillery ship. As is custom when Stellaris updates, I've started a forum thread to track mods that have been updated to be compatible with 3. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. So the base power and damage output of AC1 is 30% higher than Coilgun2. came up with to counter Whirlwind + Hangar Cruisers was outperformed by a 1:1 mixture of Torpedo Cruisers and Laser + Autocannon + Point-Defense Destroyers,. IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. Content is available under Attribution-ShareAlike 3. There are currently missiles/torpedoes/strike craft heading for the kinetic/laser cruiser. Starbases and Defense platforms. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Things coming 3. I think rail guns do better in this situation. 4. 3. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. ago. Nanite Autocannon and Flak. Line computer looks worse than it is if you don't know the kind of weird way that Stellaris computes to-hit chance (Inaccuracy is an additive - not multiplicative - miss. 4 patch. Added Armor Hardening and Shield Hardening modifiers, which. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. You can up your tracking game with Auxiliary Targeting Computers and setting your ship's Combat Computer to "Picket" over computers. 3 also includes stability fixes. 8. 54, 29. Before 3. Below is a list of all the Engineering technologies available in Stellaris. Starbases lack PD weapons and Fighters only counter Fighters now. If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1" without quotation mark. 4 ##### ##### Improvements Automated Exploration and Automated. They are only marginally better than other components (questionable, some feel worse). Eventually, I realized it (the cost increase) was because of research. I almost always prioritize rail/coil guns and mega/giga cannons. 500 alloys worth of Stormfire Autocannon corvettes will have 144. Torpedo assault carrier is the most balanced ship design. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. 3 autocannon ships would do more damage than regular gauss. 25 / ×2. Space warfare. Winning battles across the stars is about adapting to the enemy's loadout and. startledastarte • 7 mo. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. Fleet power is a rough example of how strong a fleet is. Legacy Wikis. ago. SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. Description The AI and combat computers- the dance of the dumbasses (including a request for manual orders availability during combat for futureproofing/bug management mid-game) Game Version Orion v3. 0) Number of years since game start is greater than 15 (×2. r/Stellaris • Unnecessary thing I like to do as a roleplayer: building agricultural and generator habitats for individual sectors on the off-chance that, some day in the distant future, hyperlanes become inaccessibleIf it's pacifistic, I don't see slaves being slaves by force. mcsproot. The Autocannons do 150% damage against shields. Full Disruptor fleets can be a thing, but the issue is raw DPS. Swarm missles are definetly an answer to PD. 4:3:3 hull:shield:armor and 30% evade for cruiser-class ships, 3:1:1 and 20% for the mothership. AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. Being slaves by choice? I can see that if being a slave is all they've ever known; but…Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 000 Fleet power Autocannon diplomacy is so stupid. Look at your unmodified (so before Galactic Community resolution bonuses or Supremacist stance) diplomatic weight from fleet power and multiply by 40, and you'll get the combined fleet power of your entire armada (rounded off to increments of 40). Railguns still are useful if you stick them on. Ownership shifts at the end of the war.